A Ride in Gang Land
We built Dare Devils of Destruction around replayable vehicle challenges and customizable combat cars. What we needed here was less a narrative arc than a setting, a way to give character and life to this sprawl of new gameplay modes and vehicles.
To fit this vision of vehicular mayhem, I worked with the team to craft a lightweight, gang-centric narrative inspired by car action movies like the Fast and Furious franchise. Each of our three gangs corresponded to one of our challenge types. This served more as table-setting for the action, though we made sure to bring Rico's conflict with the gangs to a satisfying conclusion.
Despite the hands-off nature of the story, creating new characters allowed us an opportunity to further flesh out the social dynamics of Solís.
Escarlata serves as a window into the world of the Solino Underground. The three bosses define the characteristics and roles of each faction: the spoiled rich kids of the LNP, the passionate mechanics who make up the Gearheads, and the anarchistic ex-convicts known as Los Artistas.
For Dare Devils of Destruction, we decided to use motion graphics to help us tell our story, in place of Just Cause 4's more traditional in-game cinematics.
Partnering with Fish Flight Entertainment and JC3 collaborator Paul Furminger, we developed a series of snappy, music video-like motion graphics to portray Rico's run-ins with the gangs. Jamming together a punk-rock soul, graffiti aesthetic, and car movie vibes made for some uniquely compelling scenes: dynamic, vibrant, oozing with style.
I'm very proud of our decision to turn full in to the motion graphic medium and push beyond moving comics or info-graphics and into something far more dynamic and engaging.
After a few years of production on Just Cause 4, it was a blast to make something more over-the-top, exciting, and unconstrained.