Benja
  • Games
  • Writing
  • Press & Pod

CONTRABAND

LEAD DESIGNER,
​MISSION & STORY TEAM
Contraband is a co-op smuggler’s paradise set in the fictional world of 1970s Bayan
COMING SOON

[ Classified ]

NDA'd up the wazoo, Contraband was a co-op, open world action adventure set in Southeast Asia during the funky 1970s.
I worked on Contraband until the closure of Avalanche Studios New York in the summer of 2024.
🪦
Can't say much about the game, but I can tell you some of what my contributions were.
My main gig was driving the Mission & Story team, creating a collaborative team spirit across the Atlantic, setting smart goals, maintaining a (mostly) democratic team culture, and providing clear and actionable feedback to develop an exciting, original game.
My responsibilties and contributions:
  • Worked with directors and leads to define vision for exciting new co-op open world gameplay paradigms

  • Technically documented new systems, and worked with coders on implementation and iteration

  • Designed for a variety of systems including progression systems, character customization, and economies 

  • Led writers rooms creating the world, people, and stories

  • Developed backlogs, workflows, roadmaps, and rituals in league with production and direction

  • Presented game design to publishing and marketing partners and to massive company meetings

  • Attended VO sessions to coach actors from across the world, in collaboration with our VO directors

  • Worked closely with cultural consultants to develop evocative, credible stories of 1970s Southeast Asia

GET IN TOUCH
  • Games
  • Writing
  • Press & Pod