I'm working with a passionate and courageous team of craftspeople at Avalanche Studios as a Lead Narrative Designer. My main contributions have been to the Just Cause franchise, most recently as Lead Designer of Just Cause 4's final DLC, Danger Rising. Now, I'm jazzed to be leading the narrative effort of Contraband, a co-op, open world smuggler's paradise.
In addition to making games, I talk to people who want to make games about how to make games. I've presented talks as a representative of Avalanche and in collaboration with Playcrafting. Please reach out if you'd like to chat!
Prior to joining Avalanche, I lived on a horse farm and worked as a retail manager while earning a degree in Game Design from Full Sail. I've flexed my earlier English Degree writing about games, most recently for Gamasutra.
I live in New York City with my wife and two cubs, and I cook and climb mountains as often as I can. I believe in the Oxford comma and Mechanics-Dynamics-Aesthetics Design.