Benja
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From AAA to indie, from barks to missions, from spreadsheets to proprietary scripting systems, I've written thousands of words over a dozen years.

Cinematic Cutscenes

As a narrative designer and writer at Avalanche Studios, I wrote or co-wrote most of the cinematics for Just Cause 3 and Just Cause 4, as well as some of their DLCs.

These examples from Just Cause 4 were co-written with Nathaniel Bryan. The tonal target for JC4 was basically a superheroic Fast 5.
scene_intro_start.pdf
File Size: 65 kb
File Type: pdf
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scene_intro_blizzard.pdf
File Size: 54 kb
File Type: pdf
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A Walk Through El Abismo

Immediately following from the above scenes is this introductory walk-n-talk sequence, whose main purpose was setting up Just Cause 4's world of Solís and establishing the power dynamics between the people, the fledgling rebellion, and the Black Hand. It was also an interesting sequence because it's the only time in the franchise Rico is without his signature superpowers -- grappling hook, parachute, and wingsuit.

(Click the link below to download the script for this sequence.)
just_cause_4_slumbridge_sequence_dialogue_script.xlsx_-_script.pdf
File Size: 85 kb
File Type: pdf
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Vision,
   Tone,
​      Fantasy

I've had lots of experience, professional and personal, in crafting fantasy, vision, and narrative tone. This work involves drilling down into a unique experience, refining it to its most potent, concentrated, core self -- and then drumming up imagery, references, do's and don'ts, pillars, touchstone phrases, and even music playlists, all of which the dev team can use to realize that vision in everyday work.

What follows are snippets of my work in this area.
Subtle Systems and Occasional Wow Moments
Obviously, mysticism must manifest in gameplay. There are two broad use cases: systems, and content.

For mystical game systems, such as player abilities or rock-paper-scissors alignment systems, we don’t manifest fantastical magical spells or dragon punches. The effects of mystical weapons or artifacts are subtler.

But more overt representations of mysticism do have a home – in game content and Live events, where we control the experience and make it truly magical.

We don’t want the mystical to lose its novelty too quickly, nor do we want it to overwhelm the core criminal fantasy.

Style & Tone:
​Go Big or Go Home

BOLDLY CINEMATIC
Big, contemporary, over-the-top

VIDEOGAMEY AS FUCK
Wild, outlandish, exciting gameplay - roll with it

SUBVERSIVE AND SATIRICAL
The player's an asshole - let’s own it, make it the point, and make it memorable!

Mash up Satire, Gameyness, and Drama
Cut the drama by embracing the outlandish, and make it “fun” through black comedy that respects the player's... unique input on the world around them.
(images from other media used for moodboarding and reference purposes only)

Otorongo's
     Final Poem

Just Cause 4's Otorongo side quest blended Rico's signature grappling hook action with a little Indiana Croft. I provided a backstory of colonial revisionism to each of the tomb.  After completing each tomb, Rico earns a fragment of a poem.  When Rico collects all six lines, Javi reassmbles the poem to reveal the Otorongo's final resting place.
The fragments of Otogongo's poem may be discovered in any order.
And buried only five beds remain
The forest mountains breaking
My empire there lies dead
Far in the east, interred among
Awaiting the grim faces of my forebears
Waves along the ocean shore

The Poem Reassembled:

Far in the east, interred among
The forest mountains breaking
Waves along the ocean shore 
My empire there lies dead
And buried only five beds remain
Awaiting the grim faces of my
                 forebears

Gameplay
        Dialogue

My goal with gameplay dialogue is always to pack as much function and character as possible into the smallest viable piece of dialogue.

In Addition to Game Writing...

Prose
​     Fiction

In addition to game writing work, I've written poetry and award-winning prose fiction.

This short excerpt from a recent but as-yet-unpublished short story showcases style and worldbuilding.
The legend tells like this: once upon a time, the god wasn’t a god yet. But there was a giant, and his name was Ramafausti. He collected the swords of the knights he crushed, wearing more than twenty at a time, tucked into his yards-long sash like needles in a pincushion. The giant and his cronies tortured the villages along the mountain spine, lifting up the tiled roofs and taking whatever they felt like taking. Fish, wine, coins, blankets, children, llamas, lives. No god to protect them those days. But then a boy – big as he was bold – rose up from among the people, and on the day he came of age, he said, no more. And he pulled one of Ramafausti’s great curving swords out of the cracked armor of a beknighted corpse, and sang a challenge to the mighty giant. Ramafausti roared with laughter – this brave little crayfish! And even as those peg-toothed cronies chuckled and jeered, the boy swung the sword around him, twirling his body with the weight of the great thing, and he let it fly straight at the giant. One of Ramafausti’s own swords! The giant was laughing as his head popped off, and it sailed through the air and landed at the boy’s feet, where it now wore an expression of melted shock. They say it stood high as the boy’s waist, from its double chin to its unkempt topknot. The craven cronies tripped over themselves to flee, as they always do in such stories, and were never seen in those parts again.

And the boy, they made him a god.
- Excerpted from an unpublished short story

Poetry.

Terse or flowery, tight or flowing, a long-lasting love of assonance and consonance that can console the heart and heal the soul. Rhymes aren't only clever conclusions, and blank spaces sometimes say more than full sentences.
Whetstone
  Took a walk, had a
  Pause to Sit on a wet
  Stone beside the grooving
  Water and sharpen my
  Appreciation, to feel
​  The earth turning
After a Good Hike
  After a good
  hike your
  legs are 
  sore your
  shoes are
  earthy your
  stomach is
  hungry your
  soul is
  full
Brockport Summer 1
  Lazy days reading
  Red sumac on the towpath
  Crunch crunch my footsteps
Brockport Summer 2
  Air conditioners
  Screaming over the crickets
  Sweltering starlight
Forgotten
  I wrote a haiku,
  Fleeting as cherry blossoms--
​  And then forgot it.

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