SpeakingI believe in helping potential game makers find their way into the industry. I speak about roles in game development as part of Avalanche's community outreach program.
During the summer of 2017, I gave a talk on "The Four Basics of Open World Storytelling" at Avalanche Studios in NYC. This talk was adopted into a featured blog post on Gamasutra. |
PressI've had the joy and honor of sharing games with players and press in New York City, Los Angeles, Amsterdam, and Mexico City.
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Interviews |
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