A Ride in Gang LandWe built Dare Devils of Destruction around replayable vehicle challenges and customizable combat cars. What we needed here was less a narrative arc than a setting, a way to give character and life to this sprawl of new gameplay modes and vehicles.
To fit this vision of vehicular mayhem, I worked with the team to craft a lightweight, gang-centric narrative inspired by car action movies like the Fast and Furious franchise. Each of our three gangs corresponded to one of our challenge types. This served more as table-setting for the action, though we made sure to bring Rico's conflict with the gangs to a satisfying conclusion.
Despite the hands-off nature of the story, creating new characters allowed us an opportunity to further flesh out the social dynamics of Solís.
Escarlata serves as a window into the world of the Solino Underground. The three bosses define the characteristics and roles of each faction: the spoiled rich kids of the LNP, the passionate mechanics who make up the Gearheads, and the anarchistic ex-convicts known as Los Artistas.
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For Dare Devils of Destruction, we decided to use motion graphics to help us tell our story, in place of Just Cause 4's more traditional in-game cinematics.
Partnering with Fish Flight Entertainment and JC3 collaborator Paul Furminger, we developed a series of snappy, music video-like motion graphics to portray Rico's run-ins with the gangs. Jamming together a punk-rock soul, graffiti aesthetic, and car movie vibes made for some uniquely compelling scenes: dynamic, vibrant, oozing with style.
I'm very proud of our decision to turn full in to the motion graphic medium and push beyond moving comics or info-graphics and into something far more dynamic and engaging.
After a few years of production on Just Cause 4, it was a blast to make something more over-the-top, exciting, and unconstrained.
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